Friday, April 30, 2010
Thursday, April 29, 2010
Wednesday, April 28, 2010
Bird of the third dimension
Friday, April 16, 2010
Wednesday, April 14, 2010
Animation Test
below is an example
I've found what’s happing on screen is creating a striking disconnect between the flat elements in the ‘background’ and the moving elements. Hopefully this will produce interesting eye tracking information.
Thursday, April 8, 2010
Texture Pipeline
Nuke pipeline:::
My first attempt at swapping out colors involved using a chroma key to pull out a specific range of color from images rendered out of Maya. This process was not as accurate as I needed it to be, and the result varied from image to image. I needed a pipeline that would work in all cases.
Next I tried limiting myself to three colors, RGB, and moving image channels around, which turned out to be faster, cleaner, and worked well enough for multiple cases. The unfortunate downside is that each image sequence out of Maya would be limited by these three colors only, and I would be forced to render out multiple passes from maya to give myself the texture diversity I want in the final comp. For example, the main character requires three colors alone, and does not share any textures with objects in the environment. He would be one pass out of Maya, each boxcar type would be another pass, the ground and railroad tracks might be another, etc.
Here is an example of this effect currently used today.
http://www.youtube.com/watch?v=rWtecq1hRDw&feature=related
Wednesday, March 17, 2010
Story Change
as though the abstracted visuals I plan on taking advantage of are
better suited for a storyline that takes place in a fictional world.
Swapping between the abstract view and the normal perspective view is
no longer a factor in this animation. One focus of this thesis is
placing an importance on the bond between visual abstraction and
storytelling. The 'look' of this final piece should not be treated as
a replaceable component. Instead, the story is relying on particular
elements to be depicted in certain ways. With this in mind, I felt
that having part of the story depicted in a more traditional manner
did not add anything substantial to either the story in its entirety,
nor to this thesis. When viewed as a whole, the concept for the
original story also seemed to emphasize a positive bias towards the
normal space perspective, such that it acted as the 'reward' for the
main character. While indeed, elements are to be composed abstractly
for the audience's benefit, I decided it would be better if characters
in the story remained unaware of the visual abstraction.


